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Brick Bash
I built the wall. You knock it down.
Move the paddle, launch the ball, clear every brick.
Drag along the bottom to move the paddle. Tap to launch.
Brick Bash is the canonical control-the-bounce arcade game. A paddle on the bottom edge deflects a ball into a wall of bricks; each brick the ball strikes is damaged or destroyed. Clear every breakable brick and the level advances. Miss the ball off the bottom and you lose a life.
The skill is in the paddle: where the ball strikes it sets the rebound angle, so you aim the ball rather than just block it. Catch falling power-up capsules to widen the paddle, split the ball, add a laser, slow the ball, or grab an extra life.
The format was invented in 1976 (Atari's Breakout) and elaborated in 1986 (Taito's Arkanoid). The most-recognized names are registered trademarks; this page uses Brick Bash for clear trademark distance. The shape — paddle, ball, a wall of bricks — has been reimplemented independently under dozens of names since.
Controls (keyboard). ← → (or A D) move the paddle. Space launches the ball — and fires when the laser power-up is active. P pauses.
Controls (mouse / touch). The paddle tracks your cursor; on touch, drag along the bottom. Click or tap to launch / fire.
Bricks. Standard bricks break in one hit. Tough bricks crack first and take two. Solid bricks can't be broken — route the ball around them.
Power-ups. Destroyed bricks sometimes drop a capsule; catch it with the paddle. Wide grows the paddle, Multi splits the ball into three, Laser lets you shoot, Catch sticks the ball so you can re-aim, Slow eases the pace, 1-Up adds a life. Losing a life clears active power-ups.
Lives. Three to start. Lose one each time the ball drops past the paddle; the game ends at zero. Score and best level are kept locally on your device.
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Note. Score saving is unavailable in this browsing mode (private browsing or storage disabled). Gameplay still works for this session but progress isn't saved across reloads.