Games
Checkers
Diagonal moves on dark squares. Capture by jumping. Multi-jump chains are forced. Reach the back row to promote a man into a king. Win by leaving the opponent with no legal move. Also known internationally as Draughts.
Controls
Multiplayer lobby
Codes are 4–32 characters: A–Z, 0–9, and dashes.
4–32 characters: A–Z, 0–9, and dashes.
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How does this work?
One player opens a room and shares the 4-letter code or QR. The other player types the code (or scans the QR, or opens the share link). Direct WebRTC peer connection — no servers between you. School Wi-Fi sometimes blocks peer connections; if it does, switch to cellular. No accounts, no signup — just a display name.
Room code
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Match starts the moment a friend joins.
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Room: ----
Checkers board
Thinking…
Your move (black).
Actions
Status
Chat
About this page
The computer player is an alpha-beta minimax search over the position-evaluation function: piece count, kings (weighted ~1.5× a man), back-row protection, mobility, and centre control. Search runs in a Web Worker so the UI stays responsive while the engine thinks. Expert depth (12 plies) can take several seconds on a tough position; Easy answers in a tick.
Nothing leaves your browser. The game, your move history, and your win/loss stats stay local. Per-difficulty stats are kept in your browser's localStorage; clearing site data resets them. No accounts, no leaderboards, no telemetry beyond the site-wide page-view counter.
How to play
The board. Eight rows by eight columns, with alternating light and dark squares. Pieces only sit on dark squares. You play the black pieces at the bottom; the computer plays the red pieces at the top.
Moving. A piece moves one square diagonally forward to an empty dark square. Click your piece to select it, then click any highlighted square to move there. Click a different piece to switch selection.
Capturing. Jump over an adjacent enemy piece diagonally to the empty square just beyond it; the jumped piece is captured. If a capture is available anywhere on the board, you must capture — non-capturing pieces won't be selectable. After a capture, if more captures are available from the new square, the chain continues automatically; you must take all jumps in the chain.
Kings. A man that reaches the opponent's back row promotes to a king and gains a crown. Kings move and capture diagonally in all four directions. If a man promotes during a multi-jump chain, the chain ends — standard American rules.
Winning. You win when the computer has no legal moves (no pieces left, or all remaining pieces blocked). You lose under the same condition.
Difficulty. The Level chips control the computer's search depth: Easy looks 2 moves ahead, Medium 5, Hard 8, Expert 12. Higher levels take longer to respond.
Hint. The Hint button names the move the computer would play if it were you, at the current difficulty. It never moves the piece for you.
Undo. Undo backs up your last move and the computer's reply together, returning to the position before your last decision.
Score by difficulty
Best of 3
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Your record vs. the computer
Stat tracking is unavailable in this browsing mode (private browsing or storage disabled). Gameplay still works for this session.
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